Feb 26, 2012, 09:47 PM // 21:47
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#2
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Would be to OP, people could in theory solo uw/fow alot faster.(and alot of other areas)
/notsigned
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Feb 26, 2012, 09:49 PM // 21:49
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#3
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Pre-Searing Cadet
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Quote:
Originally Posted by Olle
Would be to OP, people could in theory solo uw/fow alot faster.(and alot of other areas)
/notsigned
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True, perhaps it could be limited in certain areas.
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Feb 26, 2012, 09:56 PM // 21:56
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#4
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Then it really has no purpose..
you could limit it to not highend areas
then to the other areas where people farm.
but people would farm other places to farm with the new switch,
therfore devs would shorten the list eaven more untill we can use it only in <lvl2 areas.
/notsigned x2
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Feb 26, 2012, 10:05 PM // 22:05
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#5
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Why exactly would you want this feature anyway?
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Feb 26, 2012, 11:12 PM // 23:12
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#6
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Lion's Arch Merchant
Join Date: May 2008
Location: Netherlands
Guild: The Saviors Of [EviL]
Profession: D/
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I don't think that it would be a good idea.
It would defeat the entire mechanic of team building.
Since you could simply adjust your skills for each mob you would encounter.
You would always have the perfect counter for each mob, and you would no longer have to think of builds to deal with several situations at once or what skills to bring.
It would not promote skillfull play.
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Feb 26, 2012, 11:30 PM // 23:30
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This has been mentioned before.
The farming potential would be massive.
Cufrently the different builds enemies have hinder farming.
Allowchanging builds, even if it was swapping between just two builds, and people would bring runner and farming builds, and alternate them to overfarm like crazy.
As much as I'd like this. I think we'll have to wait to GW2.
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Feb 27, 2012, 01:41 AM // 01:41
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#8
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Canadia
Guild: It's A Trick Get An [Axe]
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I remember when you could do this, with refund points, and people hated them. The current system is much better.
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Feb 27, 2012, 07:28 AM // 07:28
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#9
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Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
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Quote:
Originally Posted by PulseReaction
you could press K and swap attribute points.
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This was actually was a mechanic that was incorporated in the very beginning of the game... it was eventually taken out, though.
And,
/notsigned
GW1 isn't GW2.
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Feb 27, 2012, 02:34 PM // 14:34
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#10
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Krytan Explorer
Join Date: Aug 2010
Location: Czech Republic
Guild: The Dragonfly Effect [Phi]
Profession: Rt/
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/notsigned
GW1 is built on system that would be ruined if this was added.
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Feb 27, 2012, 07:38 PM // 19:38
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#11
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Academy Page
Join Date: Sep 2009
Location: California
Guild: The Guild With No [NAM트]
Profession: R/
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This is a terrible idea. The whole idea behind GW1 is that your team makes a teambuild for a specific area and try to work together in order to do whatever you set out to with the current team build.
If you used this system it would ruin team play completely because in GW1 all the team members have a specific role, if you allowed people to change roles in the middle of combat it would make it too easy to carry a team on one person.
GW2 is designed for the kind of gameplay where people can switch up what they're doing instantly but GW1 is not.
/notsigned
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Mar 10, 2012, 04:20 PM // 16:20
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#12
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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notsigned, it's a game breaking function. No-one would bring a rez skill, if they can just switch one out whenever someone dies.
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